![]() Foot soldiers generally have 5000 health available, and strength increases the defense of the foot soldier. A maximum of 10 foot soldiers may be added with a maximum of up to level 10 strength each. Foot soldiers may be generated by contributing energy to the Fortification/Soldier count, and foot soldiers may be strengthened by contributing energy to the Fortification/Soldier strength. Foot soldiers may be added to the defenders list and will add to that list to a maximum of 25 defenders, even if the foot soldiers give you more defenders than 25.if one or more defenders remain after 1000 actions have been executed by the attackers, or 24 hours have passed, they would have successfully defended the land. There are no limits to the number of tokens that the defenders may use, however the attackers have a maximum of 1000 actions/tokens and a maximum duration of 24 hours.A defender can be a defender in only one land at a time. Once defense starts, defenders may not be added or removed. Guild officers do not have the ability to add defenders to the land prior to defense. Only defenders that join such a land may participate in defense actions.A maximum of 25 defenders may defend a single land. A minimum of 10 defenders is required in order to defend a land, lands with less than 10 defenders will automatically be destroyed in the first second of battle. The purpose of defending a mist land is to retain associated resource, bonus values in conquest paths, and elevated hero crystal drop rates.Depending on how soon that mist land was opened, the land timer can be up to 10 and a fraction days, since the original land has 14 days, less one to collect monster and less 2 for the initial protected status if monsters were killed immediately. Captured lands will have a minimum of 48 hours, if the current land timer is less than that, otherwise will gain the full land timer remaining on that land.If a land disappears from the list while you are hitting it you will be unable to select it to continue your attack. In addition, the entire list will change periodically based on a clock not visible to the players. Mist lands rotate as battles conclude, with extra lands appearing either at the front or the back of the list.Land of Mist conquest does not impact guild points and will have no impact on raising or lowering the guild level.Attacking will lower your individual health (same as Dueling or Monster Hunting).Actions qualify for campaign task credit, for example hitting land of mist, poly, evade and others.Casting poly as an attacker will generate no points, and using an existing poly to hit a higher level defender will generate no points. Used tokens will also generate conquest path points in the conqueror path based on the level of the defender hit.Not all attack abilities are available, for example confidence and many of the newer powers like fireball or divine favor are not available. ![]() Abilities may be used when attacking lands, for example, whirlwind, confuse, poly, and many other actions are available to you.You Will Generate Resources (wood & iron) for each victorious token used in battle.Conquest token availability is also dependent on your level, with 10 tokens at level 1 and 20 tokens at level 100. Tokens regenerate at a rate determined by your conquest level, which starts at 1 hour and decreases about 15 seconds per level to a minimum of about 41 minutes at level 100. Conquest tokens are used to attack opponents.Attackers may change class and abilities at will, at any time.If the actions left counter reaches zero, or time expires before the last defender is eliminated, the attackers have lost and gain nothing. 1000 tokens may be used in the life of a battle by all attackers, regardless of guild.If that attacker is not from your guild you get nothing for your efforts, and you do not know who else may be attacking at any time other than by watching the remaining tokens as they fall. Everyone in the game may attack the land at the same time, and only the attacker that achieves the last attack bringing all defenders under minimum health acquire the land. Up to 4 lands will be "tagged", however any number of lands may be attacked. Anyone in a guild can participate in a land of mist battle by attacking a land in the battle list.The purpose to attacking a land and bringing all defenders in that land below minimum health is to acquire the land for additional resources, bonus values in conquest paths, and in elevated hero crystal drop rates.3 Land of Mist Strategies & Considerations.
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