![]() Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" - simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. In Ticket to Ride, each player is attempting to build the most. ![]() "The tension comes from being forced to balance greed adding more cards to your hand, and fear losing a critical route to a competitor." Continuing with my recent theme of Days of Wonder games, its time to review Ticket to Ride. "The rules are simple enough to write on a train ticket each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Premium protection: Sleeves prevent bent corners, scratches and damages from shuffling. Additional points come to those who fulfill Destination Tickets goal cards that connect distant cities and to the player who builds the longest continuous route. All-in-one pack: Full set of 152 sleeves for all cards in the original Ticket to Ride® (extra-sleeves counted in) Upgrade your game: Specially designed art sleeves with unique artworks give the game a new look and feel. ![]() The longer the routes, the more points they earn. Players collect cards of various types of train cars they then use to claim railway routes in North America. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn.
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